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Inbound & Follow-up

Unified Inbound Reply

A real person who texts the business gets a human-paced answer on whichever line they used, an unknown sender gets one approved opener and never a second, and anything that should not be answered by a machine stays silent and reaches a person, so nobody ever texts the business and gets nothing back.

A real person who texts the business gets a human-paced answer on whichever line they used, an unknown sender gets one approved opener and never a second, and anything that should not be answered by a machine stays silent and reaches a person, so nobody ever texts the business and gets nothing back.

The scoreboard

A real person who texts the business gets a human-paced answer on whichever line they used, an unknown sender gets one approved opener and never a second, and anything that should not be answered by a machine stays silent and reaches a person, so nobody ever texts the business and gets nothing back.

What’s in the play

  • A complete 6-member Team
  • The version-pinned Play, Player configurations, typed handoffs, schemas, and fixtures
  • Project-local adapters for Claude Code, Codex, Cursor, Hermes, and OpenClaw
  • Offline verification and Player-aware run receipts

Tools it connects to

message-line.readmessage-line.sendoperator-handoff.sendfs.write

Team and proof

  • 6 Players are included. Names and assignments unlock after purchase.
  • Offline synthetic fixture included
  • Player-aware routing and run receipts
  • Byte-for-byte reproducible package with a published SHA-256

Safe sample output

A validated unified inbound reply artifact written inside your project.