Unified Inbound Reply
A real person who texts the business gets a human-paced answer on whichever line they used, an unknown sender gets one approved opener and never a second, and anything that should not be answered by a machine stays silent and reaches a person, so nobody ever texts the business and gets nothing back.
A real person who texts the business gets a human-paced answer on whichever line they used, an unknown sender gets one approved opener and never a second, and anything that should not be answered by a machine stays silent and reaches a person, so nobody ever texts the business and gets nothing back.
A real person who texts the business gets a human-paced answer on whichever line they used, an unknown sender gets one approved opener and never a second, and anything that should not be answered by a machine stays silent and reaches a person, so nobody ever texts the business and gets nothing back.
What’s in the play
- A complete 6-member Team
- The version-pinned Play, Player configurations, typed handoffs, schemas, and fixtures
- Project-local adapters for Claude Code, Codex, Cursor, Hermes, and OpenClaw
- Offline verification and Player-aware run receipts
Tools it connects to
Team and proof
- 6 Players are included. Names and assignments unlock after purchase.
- Offline synthetic fixture included
- Player-aware routing and run receipts
- Byte-for-byte reproducible package with a published SHA-256
Safe sample output
A validated unified inbound reply artifact written inside your project.