Realtime Voice Handoff
A spoken request to the operator's voice front door becomes either an answer that changes nothing or one durable, bounded handoff packet naming the role that owns the work, because the front door routes and answers and performs no gated action of any kind itself.
A spoken request to the operator's voice front door becomes either an answer that changes nothing or one durable, bounded handoff packet naming the role that owns the work, because the front door routes and answers and performs no gated action of any kind itself.
A spoken request to the operator's voice front door becomes either an answer that changes nothing or one durable, bounded handoff packet naming the role that owns the work, because the front door routes and answers and performs no gated action of any kind itself.
What’s in the play
- A complete 4-member Team
- The version-pinned Play, Player configurations, typed handoffs, schemas, and fixtures
- Project-local adapters for Claude Code, Codex, Cursor, Hermes, and OpenClaw
- Offline verification and Player-aware run receipts
Tools it connects to
Team and proof
- 4 Players are included. Names and assignments unlock after purchase.
- Offline synthetic fixture included
- Player-aware routing and run receipts
- Byte-for-byte reproducible package with a published SHA-256
Safe sample output
A validated realtime voice handoff artifact written inside your project.