Customer Setup Factory
A signed customer goes from agreed scope to a setup that has produced one real result, one confirmed action at a time, with every action that touches their systems approved by a person before it runs, every credential left where the operator put it instead of copied into the project, and an escalation packet rather than a retry loop when something will not come up.
A signed customer goes from agreed scope to a setup that has produced one real result, one confirmed action at a time, with every action that touches their systems approved by a person before it runs, every credential left where the operator put it instead of copied into the project, and an escalation packet rather than a retry loop when something will not come up.
A signed customer goes from agreed scope to a setup that has produced one real result, one confirmed action at a time, with every action that touches their systems approved by a person before it runs, every credential left where the operator put it instead of copied into the project, and an escalation packet rather than a retry loop when something will not come up.
What’s in the play
- A complete 6-member Team
- The version-pinned Play, Player configurations, typed handoffs, schemas, and fixtures
- Project-local adapters for Claude Code, Codex, Cursor, Hermes, and OpenClaw
- Offline verification and Player-aware run receipts
Tools it connects to
Team and proof
- 6 Players are included. Names and assignments unlock after purchase.
- Offline synthetic fixture included
- Player-aware routing and run receipts
- Byte-for-byte reproducible package with a published SHA-256
Safe sample output
A validated customer setup factory artifact written inside your project.