Customer Follow-Up Machine
A customer who is owed a follow-up gets exactly one, in the business's own voice, at the moment it is still worth sending, so a new lead is answered while it is warm, a quiet quote is nudged once instead of never, and a finished job gets its review ask, with the whole history read first and every send held behind a license, an opt-out list, quiet hours, and a cap.
A customer who is owed a follow-up gets exactly one, in the business's own voice, at the moment it is still worth sending, so a new lead is answered while it is warm, a quiet quote is nudged once instead of never, and a finished job gets its review ask, with the whole history read first and every send held behind a license, an opt-out list, quiet hours, and a cap.
A customer who is owed a follow-up gets exactly one, in the business's own voice, at the moment it is still worth sending, so a new lead is answered while it is warm, a quiet quote is nudged once instead of never, and a finished job gets its review ask, with the whole history read first and every send held behind a license, an opt-out list, quiet hours, and a cap.
What’s in the play
- A complete 6-member Team
- The version-pinned Play, Player configurations, typed handoffs, schemas, and fixtures
- Project-local adapters for Claude Code, Codex, Cursor, Hermes, and OpenClaw
- Offline verification and Player-aware run receipts
Tools it connects to
Team and proof
- 6 Players are included. Names and assignments unlock after purchase.
- Offline synthetic fixture included
- Player-aware routing and run receipts
- Byte-for-byte reproducible package with a published SHA-256
Safe sample output
A validated customer follow up machine artifact written inside your project.