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Sales & Leads

Customer Follow-Up Machine

A customer who is owed a follow-up gets exactly one, in the business's own voice, at the moment it is still worth sending, so a new lead is answered while it is warm, a quiet quote is nudged once instead of never, and a finished job gets its review ask, with the whole history read first and every send held behind a license, an opt-out list, quiet hours, and a cap.

A customer who is owed a follow-up gets exactly one, in the business's own voice, at the moment it is still worth sending, so a new lead is answered while it is warm, a quiet quote is nudged once instead of never, and a finished job gets its review ask, with the whole history read first and every send held behind a license, an opt-out list, quiet hours, and a cap.

The scoreboard

A customer who is owed a follow-up gets exactly one, in the business's own voice, at the moment it is still worth sending, so a new lead is answered while it is warm, a quiet quote is nudged once instead of never, and a finished job gets its review ask, with the whole history read first and every send held behind a license, an opt-out list, quiet hours, and a cap.

What’s in the play

  • A complete 6-member Team
  • The version-pinned Play, Player configurations, typed handoffs, schemas, and fixtures
  • Project-local adapters for Claude Code, Codex, Cursor, Hermes, and OpenClaw
  • Offline verification and Player-aware run receipts

Tools it connects to

messaging.sendoperator-handoff.sendfs.write

Team and proof

  • 6 Players are included. Names and assignments unlock after purchase.
  • Offline synthetic fixture included
  • Player-aware routing and run receipts
  • Byte-for-byte reproducible package with a published SHA-256

Safe sample output

A validated customer follow up machine artifact written inside your project.